Even an old action flick veteran like Brendan Fraser (well, he's not 
			really old, but he will be 40 this year) is thoroughly fascinated by 
			the digital technology that has birthed a 21st century version of 
			3-D filmmaking. Of course, it's no wonder Fraser's enamored of this 
			new technology since he is the star of Journey to The Center of 
			The 
			Earth – the first full-length, live-action feature shot in 
			digital 3D. That's not to say that the Indianapolis-born actor needs 
			the new variation on the medium to prove he is a hit-maker. 
			
			After all, Fraser quarterbacked the first Mummy film into a 
			mega-hit that has now become a tentpole franchise with another 
			sequel, The Mummy: Tomb of the Dragon Emperor, coming out 
			later this summer. But even before he had those films, he had been a 
			comedic star shepherding along such kid-friendly films as Encino 
			Man, Airheads, and George of the Jungle into hits. Of 
			course, he has an Oscar-friendly, indie film side, having starred in 
			such critically acclaimed films as Crash, Gods and Monsters 
			and The Quiet American as well. 
			
			The saga of making a modern digital 3-D version of Frenchman Jules 
			Verne's 1864 sci-fi classic Journey to the Centre of the Earth 
			really began with HDTV camera technology developed by 
			director/producer James Cameron for his own productions. Obviously, 
			it has roots in all the 3-D concepts before it, when shooting a 3-D 
			movie in film was expensive and dependent on special projectors to 
			show the films. That's why, in recent years, 3-D films have been 
			mostly non-feature length docs shown in IMAX theaters. Once digital 
			technology made it possible to manipulate the final results in 
			computers without needing film, having enough theaters using digital 
			projectors became the primary constraint in releasing digital 3-D 
			pictures – until now. 
			
			Indie filmmaker Paul Chart (American Perfekt), originally 
			signed to write and direct the picture, penned the original script. 
			After the producers decided to shoot in 3-D, Chart left, afraid that 
			it would become something more for a theme park rather than be the 
			epic action-adventure he envisioned. Special effects specialist Eric 
			Brevig (a visual effects Oscar nominee for Hook and Pearl 
			Harbor) was brought in to direct his first feature and the 
			script was heavily retooled to emphasize the new format. 
			
			Fraser became so passionate about this movie that he offered script 
			revisions and a commitment that led him to become an executive 
			producer on the film as well as its lead – the seismic scientist and 
			maverick adventurer Trevor Anderson. He amply explained all this in 
			a very recent roundtable session. 
			
			
			 With such action film experience, what do you do to prepare for 
			doing a movie like this 3-D production?
With such action film experience, what do you do to prepare for 
			doing a movie like this 3-D production?
			
			Let me start from the beginning. I got the script. It was based on 
			Verne's classic tale, Journey to the Centre of the Earth. 
			Verne was arguably science fiction's creator. We've seen the film 
			before; it's slightly, as the British say, "daft" [laughs]. I 
			say that with affection. I didn't arch my eyebrow at it, I didn't 
			turn my nose up to it because I don't know an actor who doesn't like 
			to work. But the cover letter to the script said that this [version] 
			was going to be shot in 3-D and I was like "What, huh?" I thought 
			3-D was when you wore red and blue glasses and watched the movie and 
			it made you a little bit queasy after a while and you went home and 
			said, "Why did I spend my money for that? Anyway, let's get back to 
			paying taxes and stuff." I wasn't sure what the technology held, 
			[but] I was hooked [on the idea of it]. But I hadn't read the book 
			as a teenager in school like I was supposed to [laughs]. So I 
			went to a bookstore got the last copy of an anthology of Verne and 
			thumbed through it as fast as I could. [But there were a few 
			problems with the script I read so] I realized 
			that the answer was right there in the book, like they say, in the 
			world of the film. 
			
			So what did you think was the problem?
			
			
			All you needed to do was flip-flop the relationships [from how they 
			were described in the original book]. The professor has a nephew; 
			he's his research partner. They have this theory, he's slightly mad 
			but they must go and find out [if it is true]. Actual classic 
			mythology has said that Mt. Sneffels [a volcano with a glacier 
			covering its summit in western Iceland] is a portal to the center of 
			the earth. Changing the gender of the guide [was also necessary]. I 
			think, depending on who it was published by, [in Verne's original 
			Journey...] he was like either Hans or Hortz, or something like 
			that. So we had the character become Hannah [Anita Briem]. In this
			version, you have this misfit trio of oddball characters who aren't 
			going to get along that well. Textbook screenplay writing has it 
			that if you bring those people together to see them win and succeed 
			by the end of the story. That's what we had to go for. I pitched my 
			idea to Eric [Brevig]. I showed up to the meeting with my copy of 
			the book, and the screenplay, and said, "Look, I just read this and 
			the screenplay." I also collect cameras, because I'm a wannabe nerd, 
			and I had with me my stereopticon [a mid 19th century projector with 
			two lenses that created the effect of 3-D for still images] just to 
			prove that I knew about 3-D too [laughs]. 
			 
			
			
			 I gave him my ideas that were basically to change the relationships 
			around a little bit. It's all writing. All the set pieces [in the 
			original Journey...] were great; I don't know about that, but 
			those can stay in place, those are the big ticket items, but in the 
			end, between you, me, and the tape recorders, we wound up writing it 
			ourselves. Eric later told me he could have kissed me on the lips 
			for it, because it solved all the problems of the challenges they 
			would have been come up against with how to get this thing green-lit 
			and going. I brought everything I had to a studio and talked to Cary 
			[Granat, producer and co-founder of Walden Media], and said "Look, 
			you've got to make me a producer. I put my neck out [laughs] 
			and he said, "Okay I will do it." And I'm like, "Alright what do I 
			do?" They were like, "Well, take it seriously." A lot of those 
			producer credits go out there to actors and they're kind of, vanity 
			titles. It's what you make of it, and in this, I was able to bring 
			the considerable knowledge that I have learned in [the last few 
			years]… At ShoWest [the theatrical exhibitor's trade show] they gave 
			me a film achievement award even though it took me 20 years
			to get it [laughs].
I gave him my ideas that were basically to change the relationships 
			around a little bit. It's all writing. All the set pieces [in the 
			original Journey...] were great; I don't know about that, but 
			those can stay in place, those are the big ticket items, but in the 
			end, between you, me, and the tape recorders, we wound up writing it 
			ourselves. Eric later told me he could have kissed me on the lips 
			for it, because it solved all the problems of the challenges they 
			would have been come up against with how to get this thing green-lit 
			and going. I brought everything I had to a studio and talked to Cary 
			[Granat, producer and co-founder of Walden Media], and said "Look, 
			you've got to make me a producer. I put my neck out [laughs] 
			and he said, "Okay I will do it." And I'm like, "Alright what do I 
			do?" They were like, "Well, take it seriously." A lot of those 
			producer credits go out there to actors and they're kind of, vanity 
			titles. It's what you make of it, and in this, I was able to bring 
			the considerable knowledge that I have learned in [the last few 
			years]… At ShoWest [the theatrical exhibitor's trade show] they gave 
			me a film achievement award even though it took me 20 years
			to get it [laughs]. 
			
			How has your journey – so to speak – been to this point? 
			
			Interesting. I think in many ways I'm just reaching my stride, I 
			feel like I have a lot left to do. I'm excited to see what the 
			future holds, because clearly this movie is the first of its kind in 
			history. Arguably, this movie can be an innovation in cinema 
			technology that is on par with when the moving image was fused with 
			an audio track. People said it will never take, no one will go. Oh 
			well, sorry, it kind of did and then color film came to the screen 
			they were like, "Why do you want to see it in color [laughs]." 
			Then television was invented and again they went "We listen to 
			radios." Then they invented TV dinners and people didn't go to the 
			cinemas anymore. Then someone got an idea and it was like, "I know, 
			3-D." We've had this bizarre stereoscopic image gimmick around for 
			over a 100 years then let's put that back in the screen and people 
			will come back to the theaters and we won't go out of business. They 
			did that and people came back; it was a little hokey but in the end 
			they learned to just make better movies and people will come. Oh 
			there was a gag I hope you got it, maybe you didn't, in the movie, 
			for those in the 3-D know, when Trevor opens the box he pulls out 
			this wooden thing and says, "I have no idea what this is" and throws 
			it over his shoulder. It's the stereopticon; it's what people used 
			to put an image in front of and they go like, "Oh cool, the Grand 
			Canyon. Oooh, naughty pictures from France." I just want you to know 
			that all of these advances have come to a point now that, I've 
			learned so much with visual imagery and working with CGI, it went 
			from 0 to 10 during my career. The 1992 film Encino 
			Man – go ahead let it out, just get it out now [laughs] – 
			I assure you, did not have one processed shot in it at all. It was a 
			camera, tripod, a script, and three actors, well, two really, and 
			Pauly Shore [laughs again], and me with a squirrel attached 
			to my head. That was it. That was a teen film. 
			
			 Films like that aren't made for teens any longer. We've advanced so 
			much, technologically speaking. I mention this is because, if you 
			think of the number of ways we can receive our media and the 
			platforms on which they are delivered, they are displayed in 
			auditoriums, on canyon walls, and even on your i-Pod. What's missing 
			is the magic that happens with the communal experience of being on a 
			stage and telling a story and having people captivated at what 
			you're doing, and they are doing it together. When you go to a 
			movie, there's a barrier, something distancing between you and that 
			experience. The experience of this technology, and this film, being 
			the first of its kind, is important because the star of the film is 
			the experience itself. So you like the movie, or say you don't like 
			the movie, fair enough... apples and oranges. You kind of can't say 
			you didn't have a good time seeing what I saw. If you do maybe you 
			have one eye [laughs]. The three dimensions are something 
			that has a "boo" scare to it. Something comes out at you, 
			thankfully, it's used judicially. The audience feels like we are all 
			in this together and the better you can have depth of field that 
			just goes on and on and on, depending on how much the studio ponyed 
			up for some talent CGI artist to create a background that is just 
			crisp.
Films like that aren't made for teens any longer. We've advanced so 
			much, technologically speaking. I mention this is because, if you 
			think of the number of ways we can receive our media and the 
			platforms on which they are delivered, they are displayed in 
			auditoriums, on canyon walls, and even on your i-Pod. What's missing 
			is the magic that happens with the communal experience of being on a 
			stage and telling a story and having people captivated at what 
			you're doing, and they are doing it together. When you go to a 
			movie, there's a barrier, something distancing between you and that 
			experience. The experience of this technology, and this film, being 
			the first of its kind, is important because the star of the film is 
			the experience itself. So you like the movie, or say you don't like 
			the movie, fair enough... apples and oranges. You kind of can't say 
			you didn't have a good time seeing what I saw. If you do maybe you 
			have one eye [laughs]. The three dimensions are something 
			that has a "boo" scare to it. Something comes out at you, 
			thankfully, it's used judicially. The audience feels like we are all 
			in this together and the better you can have depth of field that 
			just goes on and on and on, depending on how much the studio ponyed 
			up for some talent CGI artist to create a background that is just 
			crisp. 
			
			So what was your favorite scene?
			
			One of my favorite sequences in the film is the raft sequence, with 
			the storm fish and animals and the creatures are leaping from the 
			water and we are battling them valiantly. During that scene it felt 
			like I could see the curvature of the inner earth of the ocean. 
			There's something poetic about that. I've never seen that before.
			
			
			What about the people who can't see it in 3-D if only have 1-D 
			projectors available? 
			
			Get on an airplane go to the United States, England. Is what I would 
			say, you really want to see the experience of it in 3D.  I haven't 
			seen the film as a "Flattie" let's call it [laughs]. [Now 
			I've] coined that phrase first [laughs]. Hopefully the film 
			still works on a standard projection; at the end of the day that's 
			what it's all about. You want people to walk away feeling they had 
			fun, "I just killed two hours, yeah." It's an important industry 
			question that was asked. I don't know if I have the answer. Between 
			the studios, the theater owners, they are all watching this film to 
			see how it does because it comes down to conversation; [that is if 
			people talk about it]. The delivery system is reels. Technology 
			we've had for a hundred years. Anybody working in the popcorn 
			counter can walk in, flip a switch, and make it go. Truth is it's 
			pretty much the same thing with digital; you just press a button. 
			But getting the theater owners to convert from analog to digital is 
			something I want you to ask Eric Brevig about. He could give you a 
			better answer then I can, but the answer is to be decided to be 
			determined. I had a meeting with Reel D this morning and there are 
			1400 theaters in the United States alone. We made this movie two 
			years ago. It would have been ready last year, but the number of 
			theaters was only half of what we have now. Why come out at a time 
			when there aren't enough screens for people to see the film as it's 
			conceived and shot and created and delivered to them in a way that 
			it really wasn't meant to be? It's like I said before, it's about 
			being there to enjoy it. 
			
			
			 What was it like acting in a completely CGI action film?
What was it like acting in a completely CGI action film? 
			
			The quick answer to that is: bruises and ice packs [laughs]. 
			Strapped into a little metal thing on hydraulics attached to 
			something called a gimbal that smashed me around [laughs].
			
			
			You worked on a few films in Montréal. Is that where this was 
			shot? 
			
			Well, yeah, I worked there twice. Journey to the Center of the 
			Earth was shot at Mel's Studios, a great facility with great 
			crews; motivated and friendly, it's a nice environment. And I shot 
			another movie there called *cough cough* Mummy 3 [laughs].
			
			
			Will you take your kids to watch this movie?
			
			They may be a little too young…. One of my favorite things to do is 
			to go see the families and their kids, and see little kids reach out 
			and try to catch a blue bird and then see their dad go "Ahhh!" 
			[laughs] When the dinosaur leaps out at them. See the little kid 
			go, "Yeah!" [laughs again]. They love it you know. 
			
			And next... How much of a dream is it to be in a GI Joe 
			film?
			
			[A dream] come true. I am a GI Joe. 
			
			Who do you play?
			
			I can't say but it's not Gung Ho… Don't 
			believe everything you read on the internet.